#include <iostream>
#include <string.h>
#include <cstdio>
#include <cstdlib>


using namespace std;
/*
program prototype 
for a text based game
*/




class Player
{
private:
	//reserved for future use
public:
	int setHp(int);
	int exp;
	int setLevel(int);
	int level;
	string name;
	int levelUp(int, int);
	int getExp(int);
	int loseHp(int);
	int gainHp(int);
	int died(int);
	
};

int Player::levelUp(int level, int exp)
{
	if (exp == 100)
	{
		level = level + 1;
	}
	return level;
}

int Player::setLevel(int)
{
	const int START_LEVEL = 1;
	int level = START_LEVEL;
	return level;
}
int Player::getExp(int exp)
{
	//needs to bring exp from a monster killed
	// possibly lose exp when die for future reference
	return 0;
}



int main()
{
	int level = 1;//initialized for player(#) to call by Player class.
	int exp = 0;//initialized for player(#) to call by Player class.
	//player1 initialized below
	Player player1;
	player1.setLevel(level);//sets level to start off
	player1.levelUp(level, exp);//calls to determine if level is raised.


	return 0;
}
